![]() ![]() *Target passing between NPCs is now based on rank, the lower the rank the less likely to alert *Slightly increase numbers for Combat Accuracy *Teleport and Phase Door now become less accurate with distance to target when used by the AI *Disruption Shield correctly explodes once your mana dips below 50%, for whatever reason *Banned Predator talents from random NPCs *Brawler rares now use the same base unarmed damage as a player, instead of the one from the base NPC type to prevent problems arising on some npcs taht have very strong base melee *New artifact: The Far-Hand with teleport immunity and ability to teleport yourself away, or a foe *Add failsafe for if one of the Pride's orbs of command somehow didn't spawn *Added vauls contest submissions! Several new and redesigned funky vaults for you to find and die in! Thanks to *Helminthauge, Nsrr, Orange, Razakai, Recaiden and Starsapphire! *Tinker switching is now correctly affected by Switf Hands prodigy *Mindstars now randomly roll either as nature or mind damage (except for fixed artifacts) and give an Attune Mindstar talent to swap them to the other damage type *Buff Summoner's Pheromones to increase damage received from their summons *NPCs only pass aggro if they have had their target in their actual FOV at least once *NPCs don't pass target if they haven't seen it for 7 turns (down from 10) *Simplified main menu's new game option, with dev mode on it always shows a list of modules, without it only shows if more than one is installed *Spacial Tether correctly works with duration increase/reduction of the effect *Crystaline Half of Stone Wardens will only cast Rain of Spikes when a target is available *Coup de Grace correctly restricted in range *Prevent Shriek and Howl from scaling with difficulty *Fixed Mitosis not worked with negative life *Daikara meteors do not remove special features (like weird pedestals) anymore *Reduce AI chase accuracy during Burrow and Movement Infusion *Any error now dumps a copy of the log into TENGINEHOME/4.0/tome/error-logs/'date'.txt *Fix weapon damage display on Actor tooltips *Fix Tentacle Totem always adding to player party *Feed no longer prevents entering the world map ![]() *Increase base damage on Shadow Combat but reduced high end damage *Ranged Arcane Vortex proc scales with material level *Unflinching Resolve now cleanses in a set priority order and works on disarms instead of wounds *Right click on the inventory icon on the toolbar will bring up the ingredients list *Worldmap ambushes npcs and graveyard coffin npcs are now of rank rare instead of elite, which they already were in all but name *Fixed (perhaps) some perma-ressource loss due to sustained talents *Madness mode starts with more gold and HP. #REDUCE IMMUNITY TALES OF MAJEYAL PATCH#CHANGELOG Patch 1.6.6 "Vaulted!" (13 January 2020) ![]()
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